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Spells are formulae that enable the caster to achieve a desired magical effect. These formulae may involve an incantation, specific ritualistic actions, various tools or magical objects, or any combination of these. More intricate spells, often requiring multiple components, are typically termed "rituals" and tend to have a more ceremonial nature than regular spells.

Usage of Spells[]

The ability to cast spells or perform rituals is known as "spell casting," a fundamental skill inherent to almost all magical beings. This power is often regarded as an innate talent with which these beings are born. The process of casting spells or performing rituals can involve a range of elements, including incantations spoken in various languages, specific ritualistic actions, or the use of tools and magical objects. Some spells and rituals may require invoking deities or other higher beings to serve as sources of power or catalysts for achieving the desired magical outcome. Additionally, certain spells and rituals incorporate a potion, frequently in the form of a paste or powder, to either activate the magic or enhance its potency.

Types of Spells[]

Spells are typically categorized by their intended effect or outcome, with distinct classifications reflecting their purpose and usage. For example, cloaking spells are designed to conceal a person, object, or location from detection. Containment spells, also known as binding, imprisonment, or entombment spells, are employed to restrain or confine a being or force.

Other notable categories include fumigation spells, which are used to vanquish endothermic demons and their eggs, and password spells, which can be used to unlock devices, such as cellular phones and computers, or reveal hidden compartments. Privacy spells ensure secrecy by preventing eavesdropping or intrusion, while sleeping spells induce slumber in a target. Summoning spells draw specific beings or objects to the caster. These are just a few examples, as the range of spell types reflects the diversity and creativity inherent in magical practices.

Hexes and Curses[]

Main article: Curses

Hexes and curses are dark forms of spells designed to cause harm or misfortune, with curses being the more severe of the two. Hexes are often characterized as temporary and less destructive, typically used as warnings or punishments to influence behavior. Despite their reputation as a form of dark magic, not all hexes are inherently malicious. Some hexes serve as a means of justice or retribution, as seen in the actions of Jada Shields, who employed the Consequences Hex to penalize wrongdoers, such as sexual predators or corrupt individuals.[1][2] However, it should be noted that the application of hexes vary widely. For instance, the hex cast by the Nekomata Sunny, showcased the lethal potential of such spells. This hex turned the enchanted candles of the Blue Camellia into deadly traps, reducing victims to ashes upon extinguishment.[3]

Curses, on the other hand, are inherently malevolent and long-lasting. Unlike typical hexes, they are crafted with the intent to inflict severe and significant suffering or destruction upon their targets. A curse's effects can range from physical harm to psychological torment, making them one of the most feared forms of magical practice.

The ethical use of hexes and curses is often a topic of debate among the magical community. While some practitioners use them as tools of justice or self-defense, others exploit their destructive power for personal gain or revenge. To mitigate harm, the Elders explicitly prohibited the use of hexes and presumably curses on mortals.[4] Whether a hex or curse is seen as a justified act or a moral transgression often depends on the intent of the caster and the consequences of their actions.

List of Spells and Rituals[]


See Also[]

References[]

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